Prototype 4, week 1

At the last prototype on this semester, we have a pretty large team which expected to build a functional prototype.
This week, as our producers, Zac and Briana, said, we just thought about the game idea, no coding. We also have done the physics prototyping. And the result was really good. Now we have a basic idea which is a tower defense like game, but with gem-collective and chasing. It seems like League of Legend, RTS game.
I like the idea that the character can be changed between 3 animals. That’s one of the variable that make the game mechanic fun and also do some balancing work. Also the digging map level design should also make some effort to do.

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