SPH Fluid Simulation

The simulation was started on the basic Smooth-Particle-Hydrodynamics (SPH) method.

Currently it is implemented in C++ with OpenGL, using screen-space sphere-sprite for particles rendering.

Here is a naive result:

Acknowledgment: Thanks for Professor Cem Yuksel for implementation suggestion.


  1. Hi. is your code made available open source, so i could learn how to do similar sims? thanks

    • Hi, sorry for the late reply. It is not open-source yet. I will try to find my code and clean up before making it open-source, thanks for your interest!

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