Prototype 4, week 1

At the last prototype on this semester, we have a pretty large team which expected to build a functional prototype.This week, as our producers, Zac and Briana, said, we just thought about the game idea, no coding. We also have done the physics prototyping. And the result was really good. …

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Prototype 3 Summary

In this prototype, we used HTML 5 + JavaScript to build a Shoshone in wonderland game. We didn’t use scrum process, and also with very few documentation for the game. Even if this is a small project, I thought without documentation just made me feel lost. Most of the time I didn’t …

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Project 2, Summary

The final week, we had present our project. The Crusader, our game, looks pretty good.This time we used SVN to make co-working on code easier. We didn’t have to worry too much about code conflict if two people working on the same code file. SVN could handle it and tell …

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Project 2, week 3

In this project, our team used XNA-C# to build a game for Treadpot, which is a 3D wander simulation game. In this project, we build up a castle environment, and set up several gems, ghosts, and swords, make it like a 3D PacMan. Even if C# has many similarity to …

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Figuring out Moai input

Sample can be referred: moai-sdk/sample/input/ As far as I can see, there is a input manager: MOAIInputMgr, to handle cross platform input. It seems its member MOAIInputMgr.device handle with different plat form, like in PC, there is MOAIInputMgr.device.mouseLeft, and in mobile device, it is MOAIInputMgr.device.touch. Also, there is MOAITouchSensor can …

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First week in EAE:MGS class

I don’t know how to say the feeling. Because after 2 undergraduate transfer semester in the same campus, I am totally not excited. All apple iMac, free bus, trax and shuttle, Smith’s food and Union… just the same as before. Fortunately, as a graduate student who pursuing a degree in …

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